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Slime Rogue » Devlog
I've got some time now to get back to polishing and adding some stuff to this game! For now, I'm focusing on bug fixes and making the game a lot easier to swallow. Look forward to more changes.
Bug Fixes:
- You can copy the bear now, he's cool with it.
- Preset rooms with random enemies only spawned goblins, now spawns lizards or goblins
Quality of Life Changes
- Lowered music volume
New Stuff
- New preset room! Keep an eye out for a new endroom that pits you against a goblin in a much smaller area, if you get past him you get more meat!
Immediate Tasks:
- Having dropped slimes crawl towards you
- Something to notify the user that their hp is at 1. Debating ideas for this.
- Might add more room types if I happen to think of some
Later Tasks:
- More Items (stuff that improves player stats)
- More Levels/enemies (won't be for a WHILE)
- Rewriting a lot of code
- I've learned a lot since publishing this game, and I realized I could have done a lot of things differently. So I'm going to try to redo a bunch of stuff.
Slime Rogue
A Rogue-lite where you use your own health as a resource and copy the abilities of enemies!
Status | In development |
Author | decoyco |
Genre | Action, Shooter |
Tags | 2D, Difficult, Pixel Art, Roguelike, Roguelite, Singleplayer |
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